School of Soil and Stone

Level 1

Seal the Stone

Hardens the stone or soil around somethiong buried, making it harder to dig it up.

Purify the Stone

Allows you to extract a mineral from its ore.

Nurse the Earth

Nurse the Earth allows you to make a patch of land more fertile, boosting its yield of crops for some time.

Salt the Earth

Salt the Earth allows you to render a patch of land infertile and unfit to be used for farming for some time. It will not kill the current crop.

Commune with the Spark

Allows you to communicate with the spirit in an object or site.

Level 2


Allows you to create a spring of water welling up from an opening in stone (a crack, a drilled hole, etc…). Water will continue to flow until impeded or the stone from which it wells is damaged in some way.

Impossible Alloy

By combining two materials, you can create an entirely new one that has properties of both. For example, mixing steel and paper can grant you sheets of very light, very hard material. By combining wood and iron, you can make a metal as hard as iron that burns like wood.

Travel through the Stone

By burying yourself in earth or stone, you are able to transport yourself to another location on the same fragment.

Raise the Stone

Extracts a mineral from a vein of unmined ore, litterally drawing it out of the earth. This is a relatively slow process.

Defile the Earth

An improved version of Salt the Earth, Defile the Earth will not only render a patch of land unfarmable for some time, it will also kill the current crop.

Heal the Soil

Cure a patch of land of a nonmagical affliction.

Dim the Spark

Allows you to quell an object or a site's spirit, making it unable to be affected by spirit magic for some time.

Levels 3 and Higher

Find out in Play

game2/school_of_soil_and_stone.txt · Last modified: 2008/10/31 18:55 by gm_rob