(C)FDW - 8BP

This is a project for the creation of weapons capable of taking out entire fragments. They are made up of 2 parts, a delivery system, a geomantic creation, capable of guiding the payload into the target from long distance without a geomancer on hand to guide it in. Then the payload, a massive cash of explosives, which will engulf a fragment in firey doom.

Requirements

  • Geomancy 3 - creating the delivery system for moving the payload in accuratly and without requiring a geomancer to pilot.
  • Tech Studies 3 - creating explosives capable of Destroying a whole fragment.

The two lines are 2 independent project in system terms, I have put them on the same page as they are storywise the same project.

Bonuses

  • Civil Studies 2 (Geomancy)
  • Administration - 2 (Technology)
  • Spirit Magic - Soil and Stone 3. (geomancy)
  • Storm magic - Major (Technology)

Geo Build Points (4/4)

  1. Sarrenn - Start Project - Turn 8
  2. Sarrenn - Continue Project - Turn 9
  3. Sarrenn - TOTB Civil Studies - Turn 9
  4. Valk - TOTB Spirit Magic - turn 9

Tech Build Points (4/4)

  1. Djared - Start Project - Turn 8
  2. Djared - Continue Project - Turn 9
  3. Djared - Storm Magic - Turn 9
  4. Kopeck - TOTB Administration - Turn 9
build/game2/bp8_fdw.txt · Last modified: 2009/02/01 17:42 by gm_rob