(C) Armored Fabric - 3BP

Complete.

My aim is to produce cloth which, whilst retaining flexibiltiy and comfort, will deflect or weaken a knife (or rapier) blow; and sightly lessen anything else. This should go some way to solving our 'armour' problem, and hopefully even reduce the number of (successful) knifings in the clan.

Furthermore, this will remain reletively undetected; so we don't go losing our nat'ral sharp look. Also, it will be fully combinable with Harkon's idea for a 'stab-vest' of chainmail, to wear under the suits; so when we go into battle we have double protection.

This project will create a new clan resource - armored fabric, capable of providing a wealth boon without that horrid armor look. This will provide a health boon to any supplied with it, and stacks with other types of armor.

Requirements

  • Natural Science 2

Bonuses

  • Shamans are reputed to make impossible alloys. Assistance would be very helpful.

Build Points (3/3) COMPLETE

  1. Matthias - Start Project - Turn 4
  2. Matthias - Continue Project - Turn 5
  3. Alric - TotB Civil Studies (?) - Turn 5
build/game2/bp4_armorfabric.txt · Last modified: 2008/12/04 16:46 by gm_chaos