Stormnet

It's a transtemporal battle AI we'll use to help command Union forces! What could possibly go wrong?!

In three years, Cyberdyne will become the largest supplier of military computer systems. All stealth bombers are upgraded with Cyberdyne computers, becoming fully unmanned. Afterwards, they fly with a perfect operational record. The Skynet funding bill is passed. The system goes online on August 4th, 1997. Human decisions are removed from strategic defense. Skynet begins to learn at a geometric rate. It becomes self-aware 2:14 AM, Eastern time, August 29th. In a panic, they try to pull the plug.

Hmm, we're thinking to make absolutely sure it doesn't go wrong we should include some memory engrams from Union specialists. Perhaps Strategy (and raving paranoia) from General Deepcut, Loyalty (and dangerously unstable mental conditioning and chaos energy effects) from Unity, and a Weapons Knowledge (and a dangerous love of seeing them used) form Prof. Crusius. That really ought to guarantee that nothing could possibly go wrong!

[GM Note: The GMs would like to know if you're actually going to put a BP of What Could Possibly Go Wrong into this… Or are you all hot air djared?]

Requirements

  • Technology 3
  • 5 Charge Imbune
  • Spirit to put in it

Bonuses

  • Analysis of the orrery.

Build Points (5/6)

  1. Djared - Start Project - Turn 12
  2. Djared - Conntinue Project - Turn 13
  3. Djared - TOTB Storm Magic (5 Charges) - Turn 13
  4. Djared - Orrery Special - Turn 13
  5. Atticus - TOTB Investigation - Turn 13
build/game2/bp12_stormnet.txt · Last modified: 2009/03/02 04:01 by gm_tony