The clans which currently comprise the Fallen tend to be either the descendants of those who first sought posthumanity or those that were assimilated as a result of trying to recruit experts.
Generally, The Fallen have the following goals as a whole:
When you pick a faction you must also pick one of the organisations of that faction. The members of an organisation are responsible for making sure that part of the faction runs effectively. Your organisation will give you imperatives, which it will expect you to look into. The organisation also has resources at its disposal which as a member you will have access to. However if you disappoint your organisation enough these privileges will be revoked.
Organisations have requirements to join them; these include relevant skills which would make you a valued member, as well as ideologies and beliefs. If you do have a concept which doesn’t meet all the requirements please discuss it with the GM’s, as we may be willing to make an exception.
Unless stated otherwise, your clan is assumed to be involved in some low-level task that keeps society running, such as farming, running a trading post or otherwise performing a valuable, but mundane service.