===== Having an Edge ===== Task resolution is based on a philosophy of **edges**. When looking at how successful your actions are, we go through three steps; 1. Look at what skills, equiptment, resources and aid you have brought to bear on the tasks. 2. Class each thing as a **minor**, **significant** or **major** edge, depending on what degree they help you. 3. Gauge success based around the //single biggest edge//, and modify it based on the rest. 4. Consider whether the action is Risky, or Cautious, and modify based on this. When writing your turnsheets, it would help us immensely if you summarized your action as a series of edges. ==== Examples ==== ^ Edge Level ^ Skill Level ^ Fighting a Duel ^ Sneaking Past the Guards ^ | Minor | 1 | Wearing distractingly lurid clothing, A Slighly sharper sword | Throwing a stone to distract the guards. | | Significant | 2 | Wearing Top Notch Armor, A waraxe when your opponent has a pitchfork | Getting your aunt to distract the guards with cookies | | Major | 3 | Wearing a ring of invulnerability, A top quality sword while your opponent is defenseless | Getting your aunt to distract the guards with explosive cookies | ==== Overkill ==== The more edges the better. First, edges will cancel out any **penalties** you are under. Penalties could be from negative traits, a flaw in your plan, or spanners other characters have thrown in the works. Second, the more edges, and the better the edges, the more spectacular your success. This could improve the results, or just mean that rather than scraping by, you breeze through it looking //good//. ==== Contested Actions ==== Sometimes, two players will want to do things that directly oppose each other. Where possible, both players will succeed, but if its a matter of one or the other, it comes down to edges. We compare major edges. The player with the most wins. If both players have the same, we'll consider significant edges, and then minor. If all edges turn out equal, random chance will be involved. ===== Clan Influence and Getting Help ===== There are few things that you can really do alone in the world, even if all you need is someone to hold the ladder. When undertaking a task, we will take into account your clan influence. If you don't have enough people with you to help out, you will be operating at a penalty. Having more people than you need will likely grant you a **minor edge**, but no more. ^ Influence required ^ Sample Task ^ Going it alone ^ | 0 | Chopping Down a Tree, Fighting a duel | no penalty | | 1 | Harvesting a field, Exploring a ruin | minor penalty | | 2 | Building a house, Performing a ritual | significant penalty | | 3 | Building a temple, Waging a war | Major penalty or more... |