====== Natural Studies ====== ==== At Game Start ==== At game start people's understanding of biology will be limited at best. Doktors will know which herbs help illnesses and it what ways they improve things, but will not understand why this is the case. A number of Doktors are now starting to believe that some illnesses are caused by bad blood and that leeches can be used to suck to back blood out of patients. Vets will know that if animals are ill they shouldn't be allowed to breed, and that breeding the best animals in the herd together is normally a good idea but they don't know why really. Biology will also cover midwifery where it is known that towels, clean water and a strong willed mother are required. Poisons will be fairly crude at game start with people knowing what animals are poisonous and how to safely extract the poison out of these animals. ==== Examples ==== These are some of the things you might making in the future. Of course, it is perfectly possible to devise your own ideas of things to invent and develop. It is important to note that discoveries must follow a path of progression; it would be impossible to invent surgery before researching dissection, for example. * Sterilisation - 12 BPS * Distillation - 24 BPS * Dissection to improve understanding - 24 BPS * Breeding to improve animal quality - 6 BPS * Breeding animals to get desireable features (eg. smaller, bigger, more docile...) - 12 BPS * Combining different herbs to give different effects - 12 BPS * Brewing new poisons - 6-24 BPS * Combining different poisons and herbs to create a desired effect (eg. draught of sleeping) - 6-24 BPS