====== (C) Harrier Fragments - 3BP ======

Building on the racing fragment geology, this is a quicker, dirtier version with some modifications to make them combat-ready.

They are going to be essentially streamlined, stripped down versions of the racing fragments, intended to be used as short-range interceptors launched from the Sky Bastions or Sky Fortress. Quantity and serial reproducability over quality: they don't need to be perfect, just really fast on the short term and moderately agile.

Designed to work in conjunction with the CSF. 

//Once complete, this project will provide a multi slot resource 'Harrier fragments' that can be used for the following//
  - To provide health boons to clans protected by them.
  - To help teach someone the specialization 'racing fragments'.

====Requirements====
  * Level 3 Geomancy
  * <del>A very carefully selected original fragment. A skilled Investigator will be needed to hunt this out amid the tens of thousands of fragments in the void.</del>
  * Bomb technology, (otherwise you're dropping cannonballs). 

====Bonuses====
  * Administration - The precise and scientific approach to the fine tuning would benefit from input
  * Strategy - For suiting them to their task


==== Build Points (3/3) - COMPLETE ====
  - Chtoth - Start Project - Turn 10
  - Alric - Put Your Back Into It - Turn 10
  - Chtoth - Continue Project - Turn 11

==== Modifications ====

  - Takhai - Make a brief alteration of the spire principle to create a geomantic core in the front of the racing fragment, so that the drill parts will be caught in its orbit, essentially creating a high speed drill-shaped cone of rapidly rotating small fragments which could be used to allow the racing fragment to bore through enemy vessels. 

{{tag>game2:BPproject game2:BPgeo}}